“You are dead” is a message that often appears on the monitor (or television) when you play Dark Souls. Some people like him, but not a few who condemn him with the nickname “the hardest game made by the king of hell to punish gamers”. Planned to launch in March 2014, Bandai Namco “inaugurates” the sequel with a new trailer at the 2013 Tokyo Game Show titled Aching Bones.
To talk about Dark Souls 2, it’s hard not to talk about Dark Souls. With a high level of difficulty that cannot be changed, Dark Souls proves to be a game that is quite in demand. In April 2013 Namco Bandai announced that Dark Souls had sold over 2.3 million copies. Even in 2012, the PC version which was released quite apprehensively (PCs got a ‘raw’ port version because From Software’s developers had absolutely no experience creating games on this platform) became the second most played game on Game for Windows Live.
Like before, Dark Souls 2 also has a minimalist plot. Almost all stories are presented implicitly, to understand the player must use his own interpretation. You get all the background stories in the world of Lordran and the game lore from the mysterious dialogue of the characters in it. This information is like a jigsaw puzzle that you have to put together yourself. Dark Souls 2 tells the story of a protagonist who tries to remove the curse on him. Yui Tanimura, the director, still keeps his mouth shut, but has mentioned that the game will still be connected to its predecessors.
Tanimura explains the concept of Dark Souls 2 in secret: “If the first game was set in the North Pole, then this new game takes you to the South Pole. That’s the difference. ” I don’t know if he is referring to game settings, worlds and design, or if he means to say that Dark Souls 2 will be much easier than its predecessors. Or at least it’s easier to be enjoyed by beginners, or individuals who get emotional, like me.
According to co-director Tomohiro Shibuya, From Software will present the same game mechanics, without changing the control system. That means the battle will be tactical, where execution and timing are crucial, with the method of “locking in” the enemy. The Covenant system where you can select factions will also return, but it’s easier to understand in Dark Souls 2.
My hopes were dashed when Yui Tanimura commented, “We didn’t plan to make ‘Easy Mode’ because the original concept and core elements of the game were about challenges and difficulties.” At least Dark Souls 2 will teach the concept of patience to all of us. As the creators explained, the new trailer launched by Namco Bandai at the 2013 Tokyo Game Show is no less mysterious. Even after being watched so many times, I still didn’t understand what exactly they wanted to show. I only saw monsters, explosions, blood and death.
Dark Souls 2 PC Version Will Appear Perfect
At first the From Software developer had no plans to release the previous game on PC. But because it turned out that the demand for PC gamers – via online petitions – for Dark Souls was so high, the From Software team finally reconsidered their decision. Nine months after being released on PS3 and Xbox 360, Dark Souls launched for the PC platform. Unfortunately From Software has absolutely no experience in creating PC games. As a result, the Dark Souls port was very poorly optimized: the game was locked at low resolution at 30 fps, there was still the Xbox 360 button logo on the player’s user interface, but the worst was the controls and navigation. Not only is it extremely difficult to customize characters and controls, playing with the keyboard and mouse is suicidal.
Fortunately the fate of Dark Souls was saved by a dedicated modder. He removed the restriction on resolution and frame-rate, tweaked the technicalities, until Dark Souls was finally worth playing. The creators promised that this would not happen again, speaking with Edge magazine, producer Takeshi Miyazoe stressed that Now From Software will go to great lengths to make its sequel run perfectly on PC. He explained, “At that time our priority was to port Dark Souls II to PC as quickly as possible, because a lot of gamers wanted it. In Japan, the PC market is so minimal that we never considered building it on that platform. But because the strong petition came from American and European fans, we did our best to make it fast despite the lack of experience in the PC world. We know for sure there will be problems. ” “We do know PCs have specific features such as key-mapping and mouse and keyboard usage, higher resolutions and frame-rates and other things. It’s not that we ignore it, but they will spend a lot of time implementing, testing and polishing it up to PC gamer standards, “Miyazoe continued. He continued, “It was the publisher’s (Namco Bandai) decision which stated, ‘Don’t worry about this – get it over with and see how the PC audience accepts Dark Souls.'”
According to Miyazoe, the experience of playing Dark Souls on a PC is almost the same as on a console, “We do recommend the controller [gamepad] to play Dark Souls. But we learned a lot from it. In making Dark Souls II, we developed it for PC from scratch. We are aware of what is required in a PC game, and I can assure you that the PC version of Dark Souls II will be as good as any other PC game. ” Currently Miyazoe and his team are concentrating so that Dark Souls II can be enjoyed by both true keyboard and mouse lovers as well as those of you who prefer gamepads. Miyazoe commented, “Both of these options will be available. Since I am a console gamer, not a PC gamer, I would recommend you to use a gamepad. But if you are a PC gamer, surely you have a different opinion. ”
One more thing that From Software’s vision is that they don’t believe in the DLC concept. “We do not plan to create downloadble content. For Dark Souls II, we wanted to present a complete game play – a complete gaming experience, which you bought on the day it was released, “Miyazoe concluded. The predecessors did have the DLC, but for this new game they won’t monetize it. Even Takeshi Miyazoe has a very conservative and traditional point of view about free-to-play games. So it looks like we won’t be getting a freemium game a la Dark Souls anytime soon.